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Black Mesa: Source Interview
Thu
10.05.2012
By: HoriZon

You may have heard of it, a mod called Black Mesa: Source, a recreation of Half-life 1 on the Source engine which has been in the pipeline since it was announced way back in 2005.

Rock, Paper, Shotgun recently caught up with Carlos Montero the mod team's project lead to ask what's happening with BM:S and why its taken so long. (You can read Part 1 & Part 2 by clicking the previous links.)


One of the bigger difficulties that we face all the time that people don’t really think about are the gray areas of decision-making. It can be very difficult to balance between staying true to the original and making it somewhat palatable to modern gamers. We are constantly trying to find ways to maintain challenge while simultaneously lowering frustration and confusion. We don’t want to be hand-holding, but at the same time we are very cognizant of the much lower threshold of patience people have with games now a days.

Our team has a great mix of purists and modernists, and we constantly argue about these types of issues. Ultimately, we all agree on the balance we want to hit, and its great to have people on the team representing various points of view and helping us maintain that balance.


Unfortunately if you're hoping for a solid release date for this mod the best you will get is "when its done, its done!"


Source: ValveTime



BioShock Infinite delayed until February 2013
Wed
09.05.2012
By: HoriZon

Irrational Games upcoming shooter was initially to launch in October this year on the Xbox 360, PlayStation 3 and PC, but creative director Ken Levine explained that the development team require more time to make the game "even better".


"When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

"He said: Since then, we've come to realise that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible."

Levine continued: "I won't kid you: BioShock Infinite is a very big game, and we're doing things that no-one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near.

"Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

"The same principle now applies to BioShock Infinite."


Levine then claimed that the longer wait for the highly-anticipated game will be worth it.



Skyrim DLC expansion Dawnguard announced
Tue
01.05.2012
By: HoriZon

The first expansion for The Elder Scrolls 5: Skyrim is titled Dawnguard and will be out this Summer, Bethesda has announced.




All we've got to go on so far is a teaser image (posted above), which was posted on Bethesda's blog, but the developer promises to reveal more details at the E3 show in Los Angeles next month.

As previously announced, the DLC will arrive on the Xbox 360 first, before rolling out to PC and PlayStation 3.



Halo 4 release date 6th November
Tue
17.04.2012
By: HoriZon

Microsoft has confirmed that Halo 4 launches worldwide on 6th November.


"We are beginning a new saga with Halo 4 and embarking on a journey that will encompass the next decade of Halo games and experiences," commented Microsoft Studios VP Phil Spencer.

"Millions of fans worldwide have been eagerly awaiting the opportunity to step back into the boots of Master Chief, and, with Halo 4 leading the charge, we're confident 2012 will be the most successful year in Xbox history."


Can it hold up to the previous games though?? new setting, new developers, and more importantly a new Master Chief suit!



Crysis 3 confirmed + first screenshots!
Mon
16.04.2012
By: HoriZon

EA has confirmed Crysis 3, a sandbox FPS built using the latest CryEngine tech and due out on PC, PlayStation 3 and Xbox 360 in the spring of 2013.

As Prophet you return to New York in 2047. He finds the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is now an urban rainforest, packed with overgrown trees, swamplands and rivers.

Inside there are seven "distinct and treacherous" environments, known as the Seven Wonders. Prophet uses a "lethal composite bow", first seen last week in leaked box art images, an enhanced Nanosuit and alien tech.




Prophet is on a revenge mission after uncovering the truth behind Cell Corporation's motives for building the quarantined Nanodomes. These were CELL's covert attempt at a land and technology grab in its quest for global domination. "With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet's quest for retribution," reads the official notes.


Source: Eurogamer



Skyrim Kinect support announced
Thu
12.04.2012
By: HoriZon

The Elder Scrolls 5: Skyrim will get Kinect support, Bethesda has announced.

Support for Microsoft's motion-sensing device will come via a free title update due out this month. A video showcasing how it works is below.




Over 200 voice commands are added, including for Dragon Shouts, Hotkey Equipping, Follower Commands, and all Menus (Items, Magic, Map, Barter, Container, Favorites, and Skills).

You can also use voice commands to order your companions about, to create and load saves during gameplay and access menus and inventories. The video shows how you're able to quickly switch weapon load-outs, from dual spells, for example, to axe and shield.

New functionality has been added, including special map functions, additional hotkey options and the ability to sort inventory items by name, weight, and value. Bethesda will release a full list of voice commands in the coming weeks.


Source: Eurogamer

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